Principles of Dungeon Bison
The following principles will be the foundation for the old school tabletop roleplaying adventures, locations, factions, and individuals that are to come.
D. Bison.
1. The World is living. Inhabitants of the world have lives and are living them. They do not exist in a vacuum and are not waiting for someone to interact with them.
2. Blades are sharp. Combat will hurt and can kill. Swords are not toys and to draw them means to draw blood.
3. Dungeons are dangerous. The dark places of the world are strange and cruel. Where the light does not come naturally you will find unnatural things. To enter the depths is to put yourself in harms way.
4. Actions have consequences. Whatever you do, there will be a reaction and something you haven't done. Even taking no action is a choice.
5. Risks are necessary. The safe road leads to nowhere. Taking a step in the direction of danger is the way.
6. Exploration is rewarded. You cannot find what you don't look for and you don't know what you'll find when you start looking.